This document has been prepared by the management of the T10 Super Tennis Cricket League and is the property of the T10 Super Tennis Cricket League. Any duplication or unauthorized circulation apart from the intended parties is prohibited.
RULES & REGULATIONS
- THE PLAYERS
- 1.1.Number of Players:
A match is played between two sides, with each side consisting of eleven players, one of whom shall serve as the captain.
- 1.2.Nomination and Replacement of Players:
Each captain shall nominate 11 players along with a maximum of 4 substitute fielders in writing to the T10STCL Match Referee before the toss. No player, who is part of the playing eleven, can be changed after the nomination and prior to the commencement of play without the consent of the opposing captain. However, in the event of injury, the change must be immediately reported to the T10STCL Match Referee.
- 1.3.Substitute Fielders:
Only the players nominated as substitute fielders will be entitled to act as substitute fielders during the match unless the T10STCL Match Referee, in exceptional circumstances, allows subsequent additions.
- 1.4.Eligibility and Agreement:
All nominees, including those nominated as substitute fielders and any Concussion Replacements, must be eligible to play for the team they have been nominated for, and by nominating, they agree to abide by all applicable T10STCL Regulations related to cricket. This includes adherence to the Clothing and Equipment Regulations, the Anti-Doping Code, and the Anti-Corruption Code.
- 1.5.Suspension from Participation:
A player or player support personnel who has been suspended from participating in a match shall not, from the moment of the toss and for the remainder of the match thereafter, be nominated as or carry out any duties or responsibilities of a substitute fielder. Furthermore, the player shall not enter any part of the playing area, including the field of play and the area between the boundary and the perimeter boards, at any time during the match, including scheduled or unscheduled breaks in play.
1.6 Restricted Access for Suspended Players:
A player who has been suspended from participating in the match will be permitted to enter the players’ dressing room, provided that the players’ dressing room (or any part of it) is not located within the playing area as defined above.
2. SQUAD
- Each team shall have a squad consisting of 16 players.
- The playing XI must include at least:
- One player from each T10STCL Zone (East, West, North, South, and Central).
- One U/19 player.
- The captain must mark their list of bowlers from the playing XI during their lineup, ensuring a minimum of 5 bowlers are included (excluding the U/19 player).
- Substitutions can only be made based on the player’s zone category.
3. PLAYING GEAR
- Batsmen are required to wear guard while batting.
- Batsmen are permitted to use security equipment for their protection.
- Wicket-keepers may wear gloves.
- Only wooden bats are allowed for use during the T10STCL matches; fibre and plastic bats are strictly prohibited.
4. CAPTAIN
- In the event that the captain is unavailable, a deputy shall assume the role and act on the captain’s behalf.
- If the captain is unable to nominate players, a deputy, who is a member of the team, may take over the responsibility to do so.
- After the nomination of players, only a nominated player can act as the deputy to fulfill the duties and responsibilities of the captain, including those related to the toss.
5. RESPONSIBILITY OF CAPTAINS
The captains are responsible for ensuring that play is conducted in accordance with the Spirit of Cricket and these Playing Conditions at all times.
6. BOUNDARY & CIRCLE
- The boundary will be defined so that no part of any sight-screen is within the field of play at any time during the match.
- The aim is to maximize the size of the playing area. No boundary shall exceed 60 yards (54.864 meters) from the batting crease.
- Two semi-circles will be drawn on the field with the middle stump at each end of the pitch serving as the center. The radius of each semi-circle will be 30 yards (27.43 meters), with the two semi-circles being linked by two parallel straight lines.
7. THE UMPIRES
- The umpires will control the match impartially and shall be present at the ground at least two hours before the scheduled start of play.
- The following Match Officials shall be appointed for each T10STCL match:
- One (1) Match Referee appointed by T10STCL.
- Two (2) on-field umpires appointed by T10STCL from their panel of umpires.
- One (1) third umpire, appointed by T10STCL, who shall act as the emergency on-field umpire.
- Neither team may object to the appointment of any umpire or match referee.
8. CHANGE OF UMPIRE
An umpire will not be replaced during the match except in exceptional circumstances, such as injury or illness.
9. THE WICKETS, CREASES, AND BOUNDARIES
Before the toss and during the match, the umpires shall ensure that:
- The creases are marked correctly.
- The wickets are properly pitched.
- The boundary of the field of play complies with the requirements for determining and marking the boundary.
10. FAIR AND UNFAIR PLAY
The umpires are the sole judges of fair and unfair play.
11. FITNESS FOR PLAY
- The umpires have the sole responsibility to decide if the ground, weather, or light conditions are unsafe or unreasonable for play.
- The ground conditions shall not be considered dangerous or unreasonable just because they are not ideal.
- The ground will be considered dangerous if there is an actual or foreseeable risk to the safety of any player or umpire.
12. POSITION OF UMPIRES
The umpires shall position themselves where they can clearly observe any actions requiring their decision, with the bowler’s end umpire positioned to avoid obstructing the bowler’s run-up or the striker’s view.
13. Disagreement and Dispute
In the event of any disagreement or dispute, the umpires together shall make the final decision.
14. THE SCORERS
- Two scorers will be appointed to record all runs, wickets, and overs bowled.
- The scorers will check their records frequently and consult with the umpires when necessary.
- Scorers will immediately acknowledge all signals and instructions provided by the umpires.
15. INTERVALS
- The following will be considered as intervals:
- The interval between innings.
- A drinks interval.
- A strategic timeout before the 6th over (2 minutes).
- Any other agreed intervals.
16. DURATION OF INTERVALS
The interval between innings shall be 10 minutes, starting from the call of Time before the interval until the call of Play on resumption.
17. STARTING A NEW OVER
A new over shall commence unless an interval is scheduled, and the umpire has reached their position behind the stumps at the bowler’s end before the agreed time for the next interval.
18. COMPLETION OF AN OVER
If the agreed time for an interval is reached during an over, the over will be completed before the interval is taken. If an over is interrupted, it will be completed upon the resumption of play.
19. CONCLUSION OF MATCH
The match will conclude when a result is reached, or when the prescribed number of overs have been completed, or when players leave the field for adverse conditions, and no further play is possible.
20. HOURS OF PLAY AND MINIMUM OVERS REQUIREMENT
The hours of play will be determined by T10STCL, with each innings limited to 40 minutes, separated by a 10-minute interval between innings.
21. MINIMUM OVER RATES
The minimum over rate for T10STCL matches shall be 1 over per 4 minutes, and allowances will be made for time lost due to player injuries, reviews, and other circumstances.
22. INNINGS
- Each team shall bat for a maximum of 10 overs unless dismissed earlier.
- If the first team is dismissed before 10 overs, the second team shall still bat for 10 overs.
23. DELAYED OR INTERRUPTED MATCHES
When playing time has been lost, the revised number of overs shall be based on a rate of 1 over per 5 minutes for the remaining time available for play. A minimum of 5 overs must be bowled to the team batting second.
24. EXTRA TIME
Extra time may be permitted by the officials if play is delayed or suspended, excluding the changeover period for a Super Over after the main match.
24. NUMBER OF OVERS PER BOWLER
a. No bowler shall bowl more than 2 overs in an innings, ensuring that the workload is evenly distributed among the team members.
b. In the case of a delayed or interrupted match where the total number of overs is reduced for both teams, the match referee shall decide the number of overs each bowler can bowl based on the revised match conditions. This ensures a fair and competitive balance between the teams.
25. ALL OTHER MATCHES – A TIE OR NO RESULT
a. In Case of a Tie
If the match ends in a tie, meaning both teams have scored the same number of runs, a Super Over shall be played to determine the winner. The Super Over will consist of one over per side, with one batter facing each delivery. The team that scores the most runs in their Super Over will be declared the winner. If the Super Over also ends in a tie, subsequent Super Overs shall be played until a winner is determined. This ensures that every match produces a definitive result.
26. STATEMENT OF RESULT
- If the side batting last wins the match without losing all its wickets, the result shall be stated as a “win by the number of wickets still to fall.” This provides clarity on the extent of dominance in the match.
- If the side fielding last wins, the result will be stated as “win by runs,” indicating the margin of victory. This shows how many runs the batting side fell short by in attempting to chase down the total.
27. CORRECTNESS OF RESULT
The responsibility of confirming the correctness of the scores lies with the umpires. They will ensure that all aspects of the game, including runs, dismissals, and penalties, are accounted for accurately. Once they finalize the score, no changes can be made.
28. MISTAKES IN SCORING
- If, after the players and umpires have left the field believing the match has concluded, the umpires discover an error in the scoring that affects the result, they will follow the procedure outlined below:
- If the side batting last has not completed its innings and either the total number of overs has not been bowled or the end of the innings has not been reached, the umpires will order the match to resume from where it left off. The resumption will proceed, unless one side concedes defeat. The match will continue until the necessary number of overs are completed.
- If the match has been concluded and no further time is available to complete the innings, the umpires will immediately notify both captains about the corrections to the scores and the outcome of the match.
29. RESULT NOT TO BE CHANGED
Once the umpires and scorers have agreed upon the final scores and the result at the conclusion of the match, this result is final and cannot be altered under any circumstances.
30. THE OVER
- Number of Balls
An over consists of six valid balls, bowled from each end alternately. If a bowler delivers fewer than six balls due to a no-ball, wide, or any other factor, the over will still count as incomplete.
- Start of an Over
An over begins when the bowler starts their run-up or, if no run-up is used, when they initiate the action to bowl the first delivery. This marks the start of the over officially.
31. VALIDITY OF BALLS
- A ball shall not count towards the six balls of an over unless it is properly delivered. Even if the ball results in a dismissal or some other incident, if it is not delivered correctly, it does not count.
- Balls that do not count towards the over include:
- A no-ball,
- A wide,
- A dead ball (e.g., due to player obstruction or incorrect delivery).
32. CALL OF OVER
Once six valid balls have been bowled and the ball is dead, the umpire will call “Over.” This signifies that the over has concluded.
33. UMPIRE MISCOUNTING
a. If the umpire miscounts the number of balls bowled in an over, the count as recorded by the umpire shall stand unless the error is discovered and rectified during the match.
b. If the over continues beyond six valid balls due to a miscount, the umpire may call “Over” when the ball becomes dead. The over count will be adjusted based on the actual number of balls bowled.
34. BOWLER CHANGING ENDS
A bowler is allowed to change ends as frequently as required, provided they do not bowl two overs consecutively, and they do not bowl parts of two consecutive overs in the same innings. This ensures fairness and balanced distribution of the bowler’s effort across the innings.
35. FINISHING AN OVER
a. A bowler is required to complete an over unless incapacitated or suspended under these playing conditions.
b. If an over remains incomplete at the start of an interval or due to an interruption, it will be completed when play resumes, ensuring that all overs are bowled as per the revised match schedule.
36. BOWLER INCAPACITATED OR SUSPENDED DURING AN OVER
If a bowler is incapacitated while running up to bowl or during an over, the umpire will call “Dead Ball” immediately. The over will be completed by another bowler from the same end, as long as they do not bowl consecutive overs or parts of consecutive overs. This ensures that the match continues fairly despite the injury.
37. LEG BEFORE WICKET (LBW)
The striker is out LBW if:
- The bowler delivers a legal ball (not a no-ball),
- The ball either pitches in line with the stumps or outside the off stump,
- The ball strikes the batter in line with the stumps, and
- The ball would have hit the stumps had it not been intercepted by the batter.
In situations where the batter is not attempting to play the ball or is outside the off-stump, the umpire will adjudicate accordingly.
38. OUT OBSTRUCTING THE FIELD
A batter will be out obstructing the field if they wilfully attempt to obstruct or distract the fielding side by action or word. This applies to both batsmen when the ball is in play and includes hitting the ball twice or any deliberate action to prevent the fielders from completing a dismissal.
39. DEAD BALL
The ball is considered dead when:
- It is in the hands of the wicket-keeper or bowler,
- A boundary is scored,
- A batter is dismissed,
- The ball lodges in the bat or clothing of the batter,
- A penalty is awarded.
- When the ball is dead, play cannot continue until the umpire calls for the next delivery.
40. UMPIRE CALLING AND SIGNALLING DEAD BALL
If the ball is dead, the umpire will call and signal “Dead Ball” to notify the players. This ensures clarity on when play has stopped and the ball is no longer in play. The umpire can call a dead ball in situations such as unfair play, player injury, or equipment interference.
41. UMPIRE CALLING AND SIGNALLING DEAD BALL
- The umpire at the bowler’s end has the authority to call and signal a “Dead ball” whenever it is deemed necessary to halt the proceedings, typically for situations where the ball is no longer in play and a new delivery is required. This ensures fair play and clarity in situations where the continuation of the play is not viable.
- The moment an incident arises that causes the ball to be dead, such as when the ball comes to a halt due to interference or an unusual circumstance, the umpire immediately calls “Dead ball” to stop the game and signal that no further play can occur with the current ball. Some of the specific instances where this may happen include, but are not limited to, the following situations:
a. In instances where there is an unfair practice or breach of the rules that affects the play, the umpire may declare the ball dead to address the situation before play resumes.
b. If a player or umpire sustains a serious injury that renders them incapable of continuing the match or requires attention before proceeding, the umpire will call the ball dead to allow for medical intervention.
c. If an umpire needs to leave their position for any reason, such as for consultation with the other umpire or technical staff, the ball will be declared dead temporarily.
d. If one or both bails fall off the striker’s wicket before the striker has had the opportunity to play the ball, it is considered an abnormal situation that causes the ball to be dead.
e. In a scenario where the striker is not ready for the delivery, and the umpire has determined that there is no reasonable chance for the striker to play the ball (such as due to distraction or delay in getting ready), the delivery will not count as one of the over, and the ball will be declared dead.
f. If external factors such as noise, movement, or distraction (within or outside the playing field) affect the striker’s ability to play the delivery, resulting in a disadvantage to the striker, the umpire may call the ball dead, signaling that this delivery does not count as part of the over.
g. A deliberate attempt to distract the striker by actions or behavior outside the laws of the game (such as intentional noise or movement) will cause the ball to be ruled dead, and the delivery will not be counted in the over.
h. If the bowler accidentally drops the ball or fails to deliver the ball in the normal fashion before the delivery stride begins, the umpire will declare the ball dead and request a fresh delivery.
i. A situation where the bowler throws the ball towards the striker’s end before completing their delivery stride will result in the ball being declared dead.
j. If the ball does not leave the bowler’s hand for any legitimate reason except for attempting to run out a non-striker who is leaving their ground early, the ball will be ruled dead.
k. In the event that the ball is lost or cannot be recovered due to external factors, the ball will be called dead to allow for a replacement or new delivery.
l. If the game is interrupted by an external factor, such as interference from a spectator, an animal, or another object on the field of play, which affects the flow of the game or provides an unfair advantage, the umpire will declare the ball dead. If both umpires agree that the ball would have naturally crossed the boundary regardless, the boundary will still be credited to the batting side.
m. If the striker’s body is entirely outside the pitch area during an attempt to play the ball (for example, the batter stepping outside the line of play while attempting a stroke), the ball will be considered dead, and no further play will occur.
n. Any other circumstance as outlined in the official playing conditions or a situation deemed by the umpire to be an anomaly, preventing the fair continuation of the game, will result in the ball being called dead.
- Once a “Dead ball” has been declared, no prior actions or decisions can be reversed, and the game must proceed with a new delivery or play based on the umpire’s discretion.
42. No Ball
- Mode of Delivery
a. Before a bowler delivers the ball, the umpire will establish whether the bowler intends to bowl from the right or left hand, over or around the wicket, and will inform the striker of the same to ensure clarity and prevent confusion during the match.
b. It is the bowler’s responsibility to notify the umpire if there is any change in their mode of delivery, including switching from over to around the wicket or changing their bowling hand; failing to do so will result in the umpire calling “No ball” to ensure that the delivery complies with the laws of the game.
c. Underarm bowling is strictly prohibited under the laws of the T10 Super Tennis Cricket League, and any delivery delivered underarm will automatically be called a No ball by the umpire.
d. A delivery is considered legal if it is not bowled with an illegal action, where the bowler’s arm extension is greater than 15 degrees, as defined in the official playing conditions and verified by relevant authorities. Any delivery that violates this will be called a No ball.
e. In the instance where the bowler throws the ball toward the striker’s end before entering the delivery stride, such an action will not be counted as a No ball but rather a dead ball, as it indicates the bowler has not properly begun their bowling action.
f. If the delivery bounces more than once or rolls along the ground or pitches outside the playing field (or in areas deemed unfair or not within the prescribed playing conditions), it will be ruled as a No ball, and the striker will not be penalized for any mishits.
g. If the bowler has been reported for a suspect bowling action and continues with deliveries deemed illegal by a neutral umpire or a technical team, the umpire has the authority to declare any such deliveries as No balls regardless of appeals from the batting side.
43. Fair Delivery – The Feet
- The bowler’s back foot must land completely inside the return crease and should not touch or cross the line that defines the return crease. If any part of the foot is over the line or outside the crease, the umpire will declare a No ball.
- The bowler’s front foot must land either within or on the same side of an imaginary line joining the two middle stumps, ensuring that it is behind the popping crease when the bowler delivers the ball. Any infringement in this regard, where the foot crosses or touches the front line of the popping crease, will lead to a No ball being called.
- The third umpire, in some cases, may review the replay of foot landing to verify if the bowler has violated any specific creases during delivery. If such an infringement is confirmed, a No ball will be called, and the delivery will be repeated.
44. Free Hit
- Whenever the bowler delivers a No ball of any nature (whether it’s for a front-foot infringement, high full toss, or other technical faults), the subsequent delivery to the batter will be considered a “Free Hit,” meaning the batter will have an opportunity to score without the risk of dismissal via traditional means such as LBW or caught.
- During a Free Hit, the batter can only be dismissed through methods that would apply to a No ball (such as being run out or stumped), and traditional dismissals like being caught or bowled are not applicable.
- Fielding restrictions during the Free Hit delivery will also apply; no changes can be made to the field, and only the normal positioning of the players can occur unless a change in striker or fielding breach occurs.
- The umpire will signal a Free Hit by raising one arm straight up into the air and rotating it in a circular motion, making it visible to all players to signal that the batter is allowed a Free Hit and traditional modes of dismissal are temporarily suspended.
45. Wide Ball
- A delivery is called a Wide if it passes outside the striker’s reach, both when standing in a normal position to play the ball and when attempting to move to play the ball, thus making it impossible for the striker to make a fair attempt to hit the ball with the bat.
- If the ball passes above the striker’s head while they are standing upright at the popping crease, and it cannot be played in any reasonable way, the umpire will call it a Wide.
- A Wide is also called if the ball travels in such a way that the striker cannot reasonably make contact with the ball, even if they stretch, without putting themselves at significant disadvantage.
46. Revoking a Call of Wide Ball
- If the umpire calls a delivery a Wide but later determines that the ball made contact with the bat or any part of the striker’s body, the call will be revoked, and the ball will be considered in play, with runs credited accordingly.
- Additionally, if the delivery that was initially called a Wide is later found to be a No ball or any other fault that takes precedence, the “Wide” call will be nullified, and the new ruling will be followed.
47. Byes and Leg Byes
- Byes are awarded when the ball passes the striker without touching the bat or any part of the striker’s body, and no contact is made with the striker, allowing them to run and score freely. The runs thus scored will be credited to the Byes category.
- Leg Byes are awarded if the ball hits the striker’s body (but not the bat) and the striker either attempts to play the ball or intentionally avoids being struck by the ball, with the resulting runs being credited as Leg Byes.
- In the case of a No ball being delivered, the penalty runs from the No ball will be added to any runs scored via Byes or Leg Byes, further enhancing the advantage to the batting side.
48. Power Play
- The first two overs of the match will be designated as the Bowling Power Play, where only two fielders will be permitted outside the 30-yard circle. This restriction is enforced to increase the likelihood of runs being scored and provide the batting side with an advantage during the early stages.
- The batting side may choose to call for a Batting Power Play after the 3rd over and before the 9th, allowing up to three players outside the 30-yard circle. If not taken by the 9th over, the 9th over will automatically become a Batting Power Play.
- If the match is reduced in length (e.g., due to weather interruptions), the number of overs for the Power Play will not be reduced unless the match is reduced to seven overs or fewer per innings, in which case, the number of Power Play overs will be adjusted accordingly.
49. Non-Power Play
During overs outside the Power Play, the fielding side is allowed to have no more than five players positioned outside the 30-yard circle, ensuring that at least four players (excluding the wicketkeeper and bowler) are within the 30-yard circle to maintain balance and fairness in fielding positions.
50. Hit Wicket
The batter will be considered out if, while attempting to play a delivery or during the follow-through of their shot, their wicket is broken either by their bat or any part of their person. If this occurs before the bowler enters their delivery stride or while the bowler is preparing to deliver the ball, the umpire will call “Dead ball.”
51. Substitutes
- Substitutes are allowed for fielding purposes only if a player is injured during the match, and these substitutes cannot bowl, bat, or act as the wicketkeeper.
- A maximum of two substitutes per team is permitted during a match, and these substitutes must be approved by the umpires before taking the field.
- Substitutes must adhere to the same standards as the regular players, maintaining fair play and order in the match.
52. T10 Super Tennis Cricket League Special Rules
- Tape Ball Over
- A team is required to bowl a minimum of one over with a Tape Ball during the first 10 overs of their innings, and they may select up to two overs to be bowled with a Tape Ball, ensuring a different kind of challenge for both teams.
- 50-50 Over
- At any point after the 5th over, a batter can challenge a bowler to a “50-50 over” during which the batter must successfully score runs, or risk a penalty to their team’s score.
- Street Runs
- If a ball is hit by the batter and crosses the boundary directly, going into the crowd, it will be considered as “Street Runs” and awarded 9 runs, rewarding the batter with additional runs for spectacular play.
53. PLAYER CONDUCT
- Respect for Umpires and Officials
- Players are required to show the utmost respect to all umpires and match officials throughout the match. Disagreements or protests against any decision must be expressed in a manner that is respectful, and players are prohibited from verbally abusing or challenging umpires’ decisions. Inappropriate behavior will result in penalties, ranging from a formal warning to ejection from the match.
- No Sledging or Aggressive Behavior
- Sledging, or any form of verbal abuse intended to intimidate or belittle an opponent, will not be tolerated. Players must refrain from engaging in aggressive or unsporting conduct that disrupts the flow of the game or targets other players. Any instance of sledging will be immediately investigated by the umpires, and the offending player may face suspension or a fine, depending on the severity of the behavior.
- Zero Tolerance for Discrimination
- The T10 Super Tennis Cricket League operates under a strict policy of zero tolerance for any form of discrimination based on race, religion, gender, sexual orientation, or any other factor. Players found guilty of discriminatory remarks or actions will be subject to immediate suspension from the match and possible expulsion from the league, with further disciplinary actions determined by the league’s governing body.
- Respect for Opponents
- All players must maintain good sportsmanship by respecting their opponents at all times, regardless of the situation. This includes congratulating opponents on good performance, avoiding mocking gestures, and refraining from making derogatory comments about any player’s performance, behavior, or appearance.
- On-field Communication
- Communication on the field must be constructive, aimed at improving the team’s performance. Excessive shouting, profanity, or disruptive communication, particularly directed at team members or opposition players, will be penalized. Players should communicate in a calm, positive, and encouraging manner to foster teamwork and fair play.
- Celebration of Achievements
- While celebrating personal or team success is encouraged, players are expected to keep celebrations within the bounds of good taste and sportsmanship. Celebrations that may provoke opponents or fans (such as mocking, taunting, or excessively loud behavior) will not be tolerated. Players should respect the spirit of the game even in moments of personal triumph.
- Conduct off the Field
- Players’ conduct off the field, including during travel, social media interactions, and public appearances, must also reflect the values of the T10 Super Tennis Cricket League. Any action, such as offensive social media posts, public altercations, or behavior that negatively impacts the league’s reputation, may lead to fines, suspensions, or expulsion from the tournament.
- Anti-Doping Policy
- Players are required to adhere to strict anti-doping regulations and are prohibited from using performance-enhancing drugs or any substances banned by the World Anti-Doping Agency (WADA). Random drug testing may be conducted throughout the tournament, and players found in violation of these regulations will face immediate suspension and possible lifetime bans from the league.
- Disciplinary Actions for Misconduct
- Any player engaging in misconduct, including but not limited to arguing with the umpire, damaging equipment, violent behavior, or unsporting conduct, will face a formal review by the disciplinary committee. Based on the review, the player may receive sanctions such as fines, suspension, or even a ban from future participation in the league. Repeat offenders may face harsher consequences.
- Respect for the Spirit of the Game
- All players must uphold the integrity of the game by adhering to the laws and principles of cricket, even in situations where rules might be exploited to gain an advantage. Players should avoid using tactics that go against the spirit of the game, such as deliberately delaying the game, faking injuries to disrupt the flow, or engaging in any form of cheating or rule manipulation.
- Team Conduct
- Each team is responsible for maintaining the overall conduct of its members. Team captains must ensure that all players are aware of and adhere to the conduct rules. Teams are expected to foster a respectful and supportive environment both on and off the field. Failure to maintain such an environment may lead to penalties for the entire team, including fines or point deductions.
- Physical Contact
- While the nature of cricket does not typically involve physical contact between players, any intentional or reckless physical altercation will be treated seriously. Instances of pushing, shoving, or physical threats will lead to immediate action, with the offending player being removed from the match and subject to further sanctions.
- Prohibited Substances
- Players must refrain from using any substances that may alter their performance or give them an unfair advantage, including tobacco, alcohol, or illicit substances, during match day. Consumption of such substances before or during the match will lead to disciplinary actions.
- Respect for the Fans
- Players are expected to maintain a positive relationship with fans and to respect their support, whether positive or critical. Abusive or aggressive behavior towards spectators will result in immediate action by the umpires and potentially a ban from future matches. Players must remember that they are role models for fans, particularly young ones.
- Obstruction or Dangerous Play
- Any act of obstruction, such as a batter deliberately blocking a bowler’s delivery, or dangerous play, including reckless fielding or batting, will be penalized. The player involved may be warned, and further incidents could lead to penalties, including removal from the match. Any action that intentionally endangers another player’s safety is strictly forbidden.
- Violation of the Fair Play Code
- Any behavior that violates the league’s Fair Play Code, which emphasizes integrity, sportsmanship, and respect for all participants, will be subject to investigation. If the violation is found to be severe, the player could face suspension, a fine, or possible removal from the league.
- Use of Technology
- Players must accept the decisions made by match officials, including those involving technology such as video referrals, without dispute. Persistent complaints or disruption of play regarding technology will be considered unsporting conduct and result in penalties.
- LEVEL 4 OFFENCES AND ACTIONS BY UMPIRES
a. Definition of Level 4 Offences
i. The following actions by a player will be classified as Level 4 offences:
- Threatening to assault an umpire
- Making deliberate and inappropriate physical contact with an umpire
- Physically assaulting a player or any other person
- Committing any act of violence
b. Actions for Level 4 Offences
i. When a Level 4 offence is committed, the following actions will be taken:
- The umpire will call “Time.”
- Both umpires will summon the offending player’s captain and inform them that a Level 4 offence has occurred.
- The umpire will instruct the captain to remove the offending player from the field immediately for the remainder of the match.
ii. If the offending player is a fielder:
- No substitute will be allowed for the fielder. The player will be recorded as “Retired – out” for the remainder of the match.
iii. If the offending player is a bowler:
- If the bowler is suspended mid-over, the over must be completed by a different bowler who has not bowled the previous over nor will bowl the next over.
iv. If the offending player is a batter:
- The batter will be recorded as “Retired – out” unless they have already been dismissed.
- If no further batter is available to bat, the innings will be considered completed.
- CODE OF CONDUCT AND DISCIPLINE
a. Adherence to Rules
i. All participants must follow the rules and regulations related to appropriate conduct on the field.
b. Responsibility of the Captain
i. The captain of a team will be held responsible for any violations of the code of conduct committed by any player on their team.
c. Sportsmanship and Camaraderie
i. The primary goal of the tournament is for players to enjoy themselves and have fun. Teams should foster a sense of camaraderie, and sportsmanship should prevail. Sledging (verbally abusing or mocking opponents) is strictly prohibited. The umpire will determine the tolerable limits of sledging, and if it exceeds those limits, the umpire may recommend expulsion of the player(s) or disqualification of the team. The final decision will be made by the Disciplinary Committee.
d. Disciplinary Committee
i. The President will head the disciplinary committee in collaboration with the T10 Super Tennis Cricket League (T10STCL) to handle any serious incidents during a match. Umpires are required to report any unruly behavior to the committee, which will then take appropriate action based on the severity of the incident.
e. Encouraging Fair Play
i. Teams are encouraged to play in line with the laws and spirit of the game, promoting fair play and respect for all participants.
f. Prohibited Conduct
i. Any physical or verbal attack (direct or implied) by players against:
- The umpires
- Other cricketers
- Spectators
- Cricket gear (such as stumps, balls, or bats) will not be tolerated.
g. Unruly or Unsportsmanlike Behavior
i. Unruly or unsportsmanlike behavior will not be accepted. Players found guilty will be ejected from the game. If a player refuses to leave the field, the team will forfeit the match, and no substitute will be allowed for the ejected player.
h. Adjudicator’s Judgment
i. The determination of what constitutes unruly or unsportsmanlike behavior will be based on the combined judgment of the umpire and other adjudicators.
i. Abuse or Threats
i. Players who abuse or threaten umpires or members of the opposing team will be suspended for one or more matches, depending on the severity of the behavior.
j. Captain’s Duty for Discipline
i. The captain of a team is responsible for maintaining discipline and decorum on the field. If a player is found guilty of violating the code of conduct, the captain will be held responsible, and disciplinary actions will be taken against both the player and the captain. This may result in a suspension for the player and the captain for the current and/or next match.
k. Umpire’s Final Decision
i. Captains are responsible for ensuring that their team members understand that the umpire’s decision is final and binding.
l. Use of Profanity
i. Any player using profanity, abusive language, or displaying unsportsmanlike conduct will be penalized. Players will receive up to two warnings before being suspended for the current match and the next match.
- PLAYER REVIEW SYSTEM
a. Number of Reviews
i. Each team is entitled to two reviews per innings in each match.
b. Eligible Decisions for Review
i. Reviews can be used for the following types of decisions:
- Waist-height no-balls
- Bump catches
- Full tosses above the waist
- Stumpings
- Run-outs
- Hit-wicket
c. Retained Reviews
i. Any review that results in a successful challenge will be retained by the team for future use.
d. Timing of Review
i. The captain must signal for a review within 10 seconds from the time the decision is made by the umpire.
64. ANCILLARY RULE 1
a. Bib Requirement for Substitutes
i. All substitute players must wear bibs during the match, whether on the field or in the dugout. This is mandatory throughout the match.
b. Team List Submission
i. Teams must submit their official lineup list in accordance with tournament rules before the toss.
c. Penalties for Slow Over Rates
i. Captains will face penalties for slow over rates as follows:
- 50% of the match fee will be deducted for the first instance of slow over rates.
- 100% of the match fee will be deducted for the second instance, and the same penalty will apply for any subsequent offences during the season.
d. Field Positioning Offence
i. Any player changing their fielding position while the bowler is in their run-up will be considered in violation of the rules.
e. Excessive Appealing
i. Excessive appealing during the match will be counted as an offence.
f. Rules for the 50-50 Over
i. If the bowler selected for the 50-50 over gets injured before their over, the batsman must challenge a different bowler from the list submitted before the match.
- If the batsman scores only one run in the 50-50 over, the score for that over will be counted as 0 runs.
- A maiden 50-50 over will be counted as 0 runs.
g. Bowler List for 50-50 Over
i. The captain must mark a list of at least five bowlers who can be selected for the 50-50 over. This is mandatory, except in the case of U-19 players.
- ANCILLARY RULE 2
a. U-19 Player Participation
i. It is compulsory for all U-19 players in the squad to play at least one game during the league stage. If an U-19 player has not played in the first four league games, they must play in the last league game of the season.